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xxwhitedevilxx M
Maphia Clan Unit Unicorn
1318
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Posted - 2013.12.20 04:19:00 -
[1] - Quote
The fact:
A logistic gk.0 can easily bring 4 rep nanohives (spamming 7 of them), with 670 Armor, 6.87 Sprint, Proto Light, 2 complex dmg mod. (fitting tool) Now, multiply it by 16. There will potentially be 112 rep nanohives. 112. Fill the city or the objectives with that (high places preferably, just in case) and start shooting.
Am I the only one seeing an issue both with nano hive spam and gk.0 logi?
Tank 514.
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xxwhitedevilxx M
Maphia Clan Unit Unicorn
1318
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Posted - 2013.12.20 04:26:00 -
[2] - Quote
Sgt Kirk wrote:They already said they were going to address Equipment spam in the next patch.
Yes, they also gave a hint: You'll have to waste an OB in order to destroy equipments. Seriously? Doesn't solve the problem at all: just go back to the supply depot and spam again.
Tank 514.
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xxwhitedevilxx M
Maphia Clan Unit Unicorn
1318
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Posted - 2013.12.20 04:37:00 -
[3] - Quote
Varjac Theobroma Montenegro wrote:Sounds like an EMP option. But would that not wipe your own equipment (lore)?
Of course it would. Why not just capping the total number of nanohives/drop uplinks a player can spam, like, 3 nanohives and 3 drop uplinks per player regardless of the type of nano hive/drop uplink?
Tank 514.
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xxwhitedevilxx M
Maphia Clan Unit Unicorn
1318
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Posted - 2013.12.20 04:38:00 -
[4] - Quote
abarkrishna wrote:You do realize all logi suits has 4 equipment slots. But hey lets hate on Gallente specifically. I have never seen more than 4 sets of repping hives near an objective either.
Obviously, not in pubs/FW. Specifically Gallente, because you can actually use your logi suit as an assault (the old ck.0, anyone?), much better than an assault: 2 damage mods, 600+ armor and constant auto repairing looks OP to me.
Tank 514.
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xxwhitedevilxx M
Maphia Clan Unit Unicorn
1319
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Posted - 2013.12.20 13:25:00 -
[5] - Quote
Garrett Blacknova wrote:PROPER Solution: Nanohive limits should be for max number of total nanohives, NOT max number per type.
If you have one nanohive active, and deploy a second, and EITHER of those nanohives has a limit of 1, the first should vanish. If you have 1 nanohive and deploy a second, and both have a limit of 2, you end up with 2 nanohives. If you try deploying a 3rd, the first one you deployed will vanish.
Simple, elegant, solves the problem.
That's right. It's so simple that I can't understand why doesn't ccp thought about it, or why they just didn't fix it.
Tank 514.
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xxwhitedevilxx M
Maphia Clan Unit Unicorn
1319
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Posted - 2013.12.20 13:39:00 -
[6] - Quote
Kasote Denzara wrote:One Flux to wipe them all.
Useless: You will probably be killed before you can even cook it, or also useless because even if you flux the equipment the enemy can always spam it again.
Tank 514.
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xxwhitedevilxx M
Maphia Clan Unit Unicorn
1319
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Posted - 2013.12.20 13:56:00 -
[7] - Quote
Kasote Denzara wrote:xxwhitedevilxx M wrote:Useless: You will probably be killed before you can even cook it, or also useless because even if you flux the equipment the enemy can always spam it again. That's like saying weapons are useless. Sure, you can kill the reds, but they'll just spam clone more reds. And so this has taken a turn.
Oh no, that's not exactly the same: you're killing a red because, well, that's the game. But spamming equipment is simply a broken mechanic abuse, that's it! It's more like the tank argument: you'll have to take care of not just one issue (the self repairing super-suit) but even with framarate lag and issues related. You'll have to "waste" resources (grenades / time) in order to play a fair game. But you just won't succeed. It's pretty hard to explain for me, it's better if I show you with a video, what the issue really is. I'll upload a vid soon showing you how cheap and exploitable mechanic it is.
Tank 514.
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